

Most early-game enemies start with half health, so an AC/10 is effectively an AC/20 until we start hitting about 1.5-2 skulls. The Centurion is a 50 tonner, and the best ‘Mech we can pull. That’s better! JSON and the Argonauts are open for business! It’s time to Golden Fleece the Inner Sphere of a tiny but personally significant fraction of its precious lucre! But before we can take a contract, let’s see what sort of walking garbage heaps the game has given us for Starter ‘Mechs… Marauders? What are we, Sergeant Slaughter? Hold on. We need to do something about that Mercenary Company name. This is the Argo, our ship and-gently caress. This gets them some nice starting stats (which we’ll hopefully never need) and they’ll start the game with 1800 combat experience which will make them (very temporarily) the best pilot in the company. As a young adult, their family was betrayed and murdered and as a result they became a pirate.
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JSON is from the Free Worlds League, which makes them a noble and I’m going for a theme. If we have to send JSON into battle it means I’ve hosed up. Don’t worry, you won’t be seeing much of JSON, the player character’s stats don’t count towards endgame score so JSON is going to be much more of a manager than a fighter. This is our new Dear Leader:Ījax “JSON” Othonos, gender-neutral pronouns because gently caress the MAGA chuds. We’re also going to need a character, but they won’t be seeing much action. Mechwarrior Progression remains normal, Lethality is turned off because the game’s already deadly enough, and I like Rare Salvage because it makes some midgame choices a lot harder. Contract Payment is normal, but Salvage is set to generous because even at 4 pieces I’d still like to get out of the starting ‘Mechs eventually. … Hahaha! Nope! If I lose something it means I hosed up bad or I got unlucky and I’ll just have to lump it. With Mech Destruction turned on, if I gently caress up and lose a ‘Mech it’s gone for good which might be enough to get me to take an early withdrawal from an unwinnable mission… Advanced Mechwarriors can spawn in shops at the standard rate.


Easy delays the endgame so it’s quite hard, hard means the endgame comes early so it’s hard, briefly, before it’s very easy. Enemy Force Strength shifts the difficulty values behind the scenes, but we’re keeping it on normal. We can change the rest of these mid-campaign, but I won’t be.
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We’re also leaving the Argo’s Upgrade Costs at the standard, expensive level, which makes it more likely that I’ll run out of money and lose. We could start with something amazing like a Centurion, or we could start with complete garbage like the Commando. It also means if I gently caress up and lose, I gently caress up and lose and you can all make fun of me so it’s win/win! Randomize Staring ‘Mechs is a freebie. Ironman Mode is a must, it keeps saves in check which keeps load times low. Standard number of parts needed to assemble a ‘mech is 3, we’re set to 4 to make salvaging a little more difficult and stop slow one particular ‘Mech from instantly trivializing the endgame. With Unequipped ‘Mechs enabled, anything we salvage from the battlefield starts weaponless and without any non-integral equipment. We’ll be playing with a few handicaps, and one boon. We’re playing completely vanilla and there’s going to be plenty to do, so I’m going to jump right into our difficulty settings: I figured it was past time someone did an LP of BattleTech, so we’ll be playing in Career Mode, a freeform game mode free of most of the trappings of the campaign. Both the tabletop game, and the fantastic computer game produced by Harebrained Schemes. Hey there, everyone, it’s PoptartsNinja! As some of you might surmise (from the fact that I'm running two different BattleTech LPs simultaneously), I really like BattleTech. But it’s another to keep your MechWarriors happy and healthy, your ‘Mechs patched up and ready for action, and your balance sheet firmly in the black.Īs the rumors of another war of succession intensify, the Mercenary Revew Board announces new evaluation protocols to assess the mercenary companies of the Periphery… with a score. It’s one thing to finish a mission in one piece, more or less. You have everything an industrious mercenary commander could want: a crew of talented misfits, a lance of ancient BattleMechs, and a derelict cargo ship to call home. Let’s Play BattleTech and rewri-wait, wrong thread.
